Gods eater burst dlc2/27/2023 Stencil test + Enable saving GE screen to Textures instead of Memory (I kept Shaders, and Geometry shaders enabled, disabling them also caused the same over-bright effect so I left them enabled.)Įnable saving GE screen to Textures instead of Memory (no stencil) įurther tests (these were complete restarts after changing an option to avoid glitches) Seems like its more prone to crashing if "Enable saving GE screen to Textures instead of Memory" is off, re-enabled it and it completed the first mission without invalid memory addresses, that option also causes broken textures if disabled. UNSUPPORTED: Both different SFIX (0xFEFEFE) and DFIX (0x808080) are not supported (blend equation=0) over and overīefore I completed the map i switched it back on. I temporarily switched the log off on the first mission map to prevent it from looping Log is from start of game -> Character creation to first mission complete. Toggle save ge textures to memory improves the over-bright anomaly but it's still there just less intense, )but disabling that option will cause broken textures and more crashes( It seems to no longer crash on the loading screens or character creation, though after i completed the first mission it got an invalid memory address (not sure if it's random, I'll have to go through another test)
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